...This guy in front of Grand Palace is telling the tourists Reclining Buddha is flooded. NOT TRUE! http://t.co/OcGk5Gc8 Bangkok
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Showing posts from October, 2011
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Gartner ได้สรุป StrategicTechnologies สำหรับปี 2012 มาแล้วได้แก่ Media Tablets and Beyond / Mobile-Centric Applications and Interfaces / Contextual and Social User Experience / Internet of Things / App Stores and Marketplaces / Next-Generation Analytics / Big Data / In-Memory Computing / Extreme Low-Energy Servers / Cloud Computing
iPhone 4S Camera: A Quick Look at What’s New [PICS]
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One area in which the iPhone 4S has gotten a major update is its camera. All-new specs have led Apple to dub the upgraded snapper the “you-can’t-believe-it’s-on-a-phone-camera.” This improved camera, which has yet to be independently tested, could be big news. As Apple stated in its 4S presentation , the iPhone 4 is now the most popular camera for uploading pictures on Flickr with over 16,179,186 items uploaded. Apple is hoping the iPhone 4S will encourage even more people to leave their point-and-shoot cameras at home. While Apple has been a little vague on the exact technical changes (which we won’t know before a tear-down report), and real-life results have yet to be seen, the new specs appear to promise compact camera quality from a phone. Take a look through the gallery of Apple’s unedited sample iPhone 4S shots below in which we highlight the major changes. Let us know in the comments if you’re excited by the photographic abilities of the 4...
Without Steve Jobs: The Pixar Story
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Steve Jobs did not found Pixar. He bought it from Lucasfilm in 1986. By then, it had existed for seven years as a computer graphics group within the Lucas organization. Jobs did not, at least initially, even envision Pixar as an entertainment company. When I first encountered it in the early ’90s, the then-erstwhile Apple CEO had Pixar churning out 3D animation software (I still have the box at home). Pixar Typestry 1 and 2 were little-known but well-produced Windows applications that let enterprising users create 3D text on their home PCs. (By “3D,” I mean computer-generated objects that look like they have volume and dimension, not stereoscopic 3D) . The software was pretty easy to use, but rendering on a then state-of-the-art 486 DX/2 computer could take all night. The last time I met with a Pixar representative in, I think, 1994, she told me the software division was dying, but the company was cooking up something even more exciting: movies. I looked at her for a long while ...